Tuesday, 15 May 2018

It's Anitooni Time!

A picture paints a thousand words, and a video is made up of many pictures.... so here are a bazillion words showing a demo of Anitooni, featuring yours truly!!


Eyes, brows and mouth all move in perfect synchronisation with your own face. You can become a puppeteer with one simple app!

If you would like to know more about Anitooni as it happens, then please subscribe to the YouTube channel and head on over to anitooni.com and sign up to the newsletter!

Thursday, 27 April 2017

Alex Hughes Chooses Her Own Adventure

Not everyone gets to meet their idols, but I was very privileged to meet my favourite author a few years back, in New York City. Having been a big fan of Frank Herbert and Nelson DeMille historically, it is no big leap to land at Alex Hughes and her delicious writing style.

After meeting up, I found myself in the envious position of becoming a "beta" reader. This meant I had the chance to read Alex's latest works before they were published! Not only that, but my opinion on the story counted - so if I didn't like something, I had an opportunity to try and convince the writer to change it. If you ever get the chance, I highly recommend that you become a beta reader yourself!

If you prefer a faster route for expressing your choices, then instead, you could

Tuesday, 18 April 2017

Composite Background Subtraction

What is Composite Background Subtraction?

For Project Sentinel to work, I require a way to differentiate a game board from the pieces that are placed on it.

In Computer Vision there are many techniques for recognising objects, in general this is known as Object Detection. If you want to know more about Background Subtraction with OpenCV, you can take a look at the following blog posts by Anusha Iyer:
I have this concept working using Apple's Core Image and Metal libraries.

Thursday, 6 April 2017

Project Sentinel

The Goal

To use smart devices as "assistants" for tabletop game play.

To improve the board game experience by filming the gameplay and:

  • providing extra complexity, without the headache
  • automating rules enforcement
  • saving your game state
  • providing new game play mechanisms

Monday, 3 April 2017

Vibe Apps Blog Goes Live!

Born from Obsession


After years of building iOS and web applications for large corporations in many industries, it was time to do something a little different. The staff at Vibe have always had a healthy obsession with software and over time, have developed an urge for new and creative ways to apply that drive.

Now, with a little funding and all the right equipment - it is time to build something awesome.

Watch this space!

It's Anitooni Time!

A picture paints a thousand words, and a video is made up of many pictures.... so here are a bazillion words showing a demo of Anitooni, fea...